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FM 2011 Progress - How is your game going?

  1. ye, Karius 5-star potential )

    what about this guy? he is our home grown player, and he in good relation with 3 of my players, but, when i see this "estimated value" (idk why it's so big, he is 2.5 star, and no potential), i wanna sell him ASAP.



    i think his prise so big, because he score so much in last season. in the FM 10 i play 4-3-3 flat, and all my main strikers get injury. and i take one guy from youth squad (striker, 0.5 star, crap player, but ,for the BSP, with good pass (8) and creativity (around 15), and give him a Trequarista role. it's crazy to do this, but, it work! he score 6, make 8 assists, in ~18 games. After this i sell him for 50k! my best deal.
    Last edited by narkidarki; 06/02/2017 at 08:58 AM.
    Zinedine Zaiddin likes this.

  2. Seems you got yourself good eye there.

    Mind to share your 4-3-3 tactic?

  3. i change and change and change my tactic, formation, because it stop working, or AI adapted to my style.
    in league 1 i use 3 formation:

    this most successful, and what i use now: 4-2-3-1



    Team Instructions:

    Philosophy: Fluid (in the league 1 i use Balanced, sometimes Rigid, but with fluid it works better)
    Strategy: Counter (always, i'm not switching to more attacking mentality, if it 1st half)
    Passing: Default
    Creative Freedom: More Disciplined
    Closing Down: Default
    Tackling: Default (if i score, i immediately switch to Hard tackling, to prevent opponent equalize asap)
    Marking: Zonal (everybody on zonal, exept 2 DC, they man marking)
    Crossing: Drill crosses
    Roaming: Default

    everything in player instructions on default, except:
    gk - distribution:defender collect: my dr
    dc - man marking
    fullbacks - cross ball: often
    st - cross ball: sometimes, throw ball: sometimes

    Roles:
    gk - gk,
    dr/l - full back (s)
    dc - dc (d)

    dml - dm (s)
    dmr - dm (d)
    (ofc depended on players, but i like to give 1 of my dm - defencive duty)

    AML - inside forward (a) .sometimes i ask him to cross ball often.
    AMR - winger (a) . sometimes, when he makes stupid things, i set his creative freedom to "very little".

    and now here a 2 positions, what can be very versatile.
    amc and st partnership can be implemented in multiplicity variations.
    what i use now
    AMC - attacking midfielder (a). heart and soul of the team. he assist, he score. i set him to attack duty, he don't need to drop deeper, because he have 2 DM behind. when i play vs formation with DM, i set his wideplay to "move into channels".
    ST - oh dear, how much changes i do here. lone striker, if he not have Acceleration and Pace, Intuition and Off the ball, it's very hard for him to get good CCC, especialy when opponent "park the bus" (imo). but now i set him to Defencive Forward (a). Why? i like this role: he pressurize the back 4 and GK, he very agressive and always going to tackle, and he don't do, what he can't. i score a lot of goals, when my ST just eat the opponent DC. ofc this type of striker should be strong. Diego Costa for example. Dirty guy with good strengh, aggression, teamplay, workrate.

    thats all, now time to do some homework:
    match prep: in league 1 i set team blend 24/7 (workload very high, before team fully understand my tactic), BUT, one day before the match i set it to: attacking movement , if i favorite (and not concede every f*king game), defencive positioning (if i underdog, or i concede a lot, or my team in slump/bad form) , and i always switch workload to Very High. after game i again set match prep to team blend (workload depends on tactic familiarity).

    ok, match day.
    if i play vs 4-4-2 (90% time i always play vs this formation)
    OI: if my defenders have a brains, and they in good mood, i can set Hard tackling to most dangerous opponent ST.
    i set to close down always his partner, if he have prefered moves: drops deeper or move into channels. or he right-footed/left footed only.
    i set to close down always their MCs, if their "long shots" +10
    i set to close down MC what have prefered move: dictate tempo.
    if their ML left footed, and MR right footed - close down always+show onto weaker foot+sometime hard tackling
    i don't know how to deal vs insides (ml - right footed, etc)
    i set Hard Tackling to their most strongest defender. it's just theory, but i hope it work on corner kicks to, and my defenders must stop him by any means.
    i set Hard Tackling to all opponent players, what have a injury, or ~80 conditions. but here need to be cautious, because if, for example, your DMR get a yellow card, you need to change his tackling to "normal" , or if you don't trust him/he is a idiot - to light tackle, and in OI his side MC (DMR-MCL; DML-MCR) set instruction to: none.

    now to tactic screen! i always set my AMR to mark the DL, and AML to mark the DR (tight marking: no). they track back, this is what i need.
    i set my AMC to mark MCR, and my DMR to mark MCL. players like Mesut Ozil not for my team, everyone should defend (except striker, sometimes i set my ST to man mark DMC/MCd, but this kill his rating).


    not the best example, here Coventry in possession, my AMC vs MCR. my wingers mark full backs, my DML fails here, he should be between the lines, but here he near n-18 ,opponent winger.




    thats how my team play now.



    if you set now this tactic for your team, i don't think it give you good result. i setup this for my squad. but it good template, i think. patient, cautious game with fast counter attacks, thats what i like. ofc if opponent sit deeper, you need to change something (mentality to control/attack, more pressing, light tackling. it's very interesting, why light tackling. because if you meet the team, what park the bus, they always kill tempo, start to dive, etc. don't give them reasons to do it).

    sorry for the "wall of text" , english not my first language, and i'm sure, it's hard for read.

    oh, and i forget to say, sometimes in match i set my width/tempo much higher, if i see, what i can breakdown opponent, or i don't have so much CCC.
    Last edited by narkidarki; 06/02/2017 at 07:48 PM.

  4. No worries about your English, it is very very straightforward and new perspectives for me to think about it.

    Because currently I didn't paid as much attention to tactics as you, and I am amazed you actually paid that much attention to the details and have strong understanding.

    Is there any specific shouts you deploy during matches? or it depends?

    Sent from my Redmi Note 3 using Tapatalk

  5. it's all credits to guys, like wwfan and SFraser https://community.sigames.com/topic/...ns-and-guides/

    i don't like "shouts", because they change my tactic familiarity. but i often use "Push higher up" shout, if pace/acc > or = pace/acc opponent fastest striker. i play with counter strategy+2 dms, it's not needed to use "drop deeper" (defencive line already deep).
    i switch to defencive strategy only if i feel, what my team can't hold the result, but better to understand threats, and how to eliminate them.with defencive strategy i always use "push higher up".
    imo 90% success in FM to not give the AI keep possession on the your area of the pitch (especially last third part of the pitch). or, in another words:
    "We must make sure their worst players get the ball the most. You'll get it back in no time"
    Johan Cruyff
    i hate to concede from corners/free kicks, because i can't do anything with it. sometimes my 180cm defender with option: "mark short player" mark big guys. thats why i use hard tackling to opponent tall DC.

    i use "shoot on sight" after 75-80 min, if we trying to keep the result. it's better to shoot and miss, than dangerous pass->intercept=counter-attack.
    i use "take breather" for 7-10 min, and after this: setup my tempo and width to fast/wide + changing my wingers sides + fresh guy from the bench. sometimes it makes result.



    it's ofc all for the underdog teams.
    Zinedine Zaiddin likes this.

  6. i find very useful this setup in defence, when i play vs 4-3-3 (4-1-2-2-1)
    my DL/R mark opponent AML/R (tight:no)
    my DML/R mark opponent MCL/R
    my AML/R mark opponent DL/R (tight:no)
    one my DC mark lone striker (OI:closing down - always; hard tackling).

    for example game vs West Ham (top team in Championship)

    West Ham shots:


    a lot long shots, 2 shots from the right what missed it's from their (right-only leg) winger, not so dangerous. more dangerous shots made their inside forward from the left side. but anyway it's from outside of penalty area.
    2 shots from the GK area - it's from corner kicks. i hate this sh*t
    my defence made only 1 mistake - near 11 meters blocked shot.

    we lose, but anyway we have a good game, and after i setup my defence as I said above, they don't have a realy good chances, we take a ball and dominate possession. but this possession useless, because i don't know how to deal vs 4-1-4-1 or 4-1-2-2-1. Doesn't matter how good opponent DM, he eats my AMC.



    useless.
    interesting solution, to move my AMC to AMCR position, this give me advantages:
    1. AMCR drag the DMC (who always man mark him) to the right, and now in the middle created a good space to my AML (inside forward), to my Striker who can drop deeper now, and to my DMCL who can use this space and make more runs!
    2. my AMCR and my AMR can overload right flank, swap positions, makes one-two etc.

    great example how it work on this video:



    my 23 number is AMCR, Clement (DMCL) made good run, but can't score.

    but i have not so much time to test this, need to do this later.

    we lose, because... it's most painful part of the game - adaptation of my new DC in the first squad. he don't speak english, he from another country. so many mistakes, so little right decisions.
    Last edited by narkidarki; 13/02/2017 at 11:01 AM.

  7. language barrier. i never paid attention how this is important!
    example: on the start of the season i sign 2 new DC, both from France League 2. not the best signing + they don't know english, but i planned to play them with my best central defender - Zander Diamond, top player for the Championship.


    they start season very terrible, many of mistakes.


    sometimes 6.8-6.9 ,but in next game 6.0 .very unstable performance, very nervous etc.

    Zander Diamond get the injury, and i think here is a troubles begin (first injury in 3 seasons, i never play without him, only in FA Cup). BUT



    2 good games vs teams with fantastic strikers. this guys never play together, but their understanding what founded on same language give us 2 matches without conseding, 2 matches, where they don't give opponent strikers any chance to score.

    ---------------

    oh , i hate this game. i love football, but this game like a work, i can't sit and relax. need to take another break.
    Attached Thumbnails Attached Thumbnails FM 2011 Progress - How is your game going?-izvjeum.png  
    Last edited by narkidarki; 3 Weeks Ago at 02:18 PM.

  8. ok, 26 games played, any predictions?



    this guy unbelievable



    EVERY season (3 in the row) he start with performance ~6.4-6.7 , i say him: "You're f**ing garbage!" and send him to reserve team. He played there september-october-november. In december i return him to the first squad. After this he scored tons of goals.
    for example, season 2011/12 ~15 of his goals he scored in January-April period.

    Remy - top quality. 10 games = 10 points.



    and now... i find new Van Basten, in Swansea. just take a look


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