how to handle exciting youth team players

  1. how to handle exciting youth team players

    when i get a 16 year old bright prospect promoted to my youth team e.g your assistant manager is excited by the prospect of ryan hall. (best player of his generation) its exciting and ive tried to nurture them until he becomes world class, but they never seem to live up to the expectations??! i usually leave them in under 18's until 17 then put him up for loan, if he isnt on loan i play him sparingly i.e league cup games against much smaller teams 20 mins at end of games im winning 3-0 then when they are 18 i slowly introduce them into first team i.e all league cup games 20 mins at end of games im winning and some starts, maybe loaning them to higher reputation teams in prem to get games at a high level. then they reach about 21 and i start playing them as much as i can and they never really get going in fact ive never kept on a player from my under 18's in ten years ive been playing cm and football manager?? surely what im doing is the most realistic and logical way??!

  2. First team footbal is vital, but just loaning him out to a club isnt good enough. You need to bare in mind the training facilities of said club, and make sure the level of the club is good enough. If he isnt out on loan, give him a tutor and just play him as much as possible. But remember, some of it is down to look, you may have just got a dodgy scout or something.

  3. i play as arsenal and i usually have 5 world class scouts with stats of 20-20 for scouting ability and potential? could it be that i have never made training schedules myself , i am thinking it may be that because i have only ever left the players train using the general schedule. players i have bought in from other teams have reached the potential that was predicted for them perfectly fine using this schedule but never my own youth player??

  4. what could be the problem is that that said player (best of his generation) is compared to the rest of the youngsters that you bring in every year (which most of the time are absolute kak) so he is compared to them! and maybe most of the other youngsters of that year in other teams, which most of the time the only the big clubs with great youth facilities would also only get maybe one best player of his generation etc...

    the way that you are doing it is probably the best you can do it mate, just remember that the youth are most of the time compared to your other best youth players so the scout reports would be very biased and very off! the best way would be to tutor them as much as possible and continue to do what you are doing!

    you need to create position specific training for your youngsters, it is imperritive to their development! download tugs or dans training from the site here, they are the best (I use Dans)

    what does also aid development and increase in stats quicker that I have noticed, is that you put the said youngster into your 1st team squad (i.e. not left in your u/18's) you dont have to select him at all really, make him available for reserves and just leave him with the rest of your 1st team guys

    read through here to get an idea of the CA and PA and will give you an idea of how to best develop your youngsters

    http://www.fm-base.co.uk/forum/f73/t...ad-t45215.html

  5. I agree with Raikan, but would like to add some points that I usually do and they work out well most of the time, I won't deny there are some flops, but 4 times out of 5 it works.

    1. Your first season at the club, ask the board for a feeder club, and pick the one with the best training and youth facilities available for a feeder club, I usually pick Wolves, they have good training and youth facilities.
    2. I have designed basically 5 training schedules which focus on the attributes needed for each position, I assign my youngster to the one corresponding to his position from day one.
    3. First couple of years, put him in your youth squad, basically till he's 18, and training on your schedule, he'll improve slightly.
    4. At 18, ship him to your affiliate, they'll usually give him good playing time and he'll return as a decent player, not a top player yet, but he's only 19 now
    5. Move him to your first team and give him 20 minutes per game for the first season.
    6. Now he's 19, alternate him with your first choice player for the position, each one plays a match.
    7. Now he's 20, your choice, keep him or sell him if you're already covered in his position, he should be able to fetch you somewhere between 5 and 10 million.

  6. About Tutoring:
    Read this:
    http://community.sigames.com/showthr...g-results-test
    Enough said...

    Edit: I am quoting a few of the most important points regarding tutoring, but you have to read the above thread to get a complete picture and guess the hidden attributes like Professionalism:

    *Interaction options:
    - Ideal Role model - use if tutor has 'Key Player' squad status
    - Benefit from Approach - use if tutor has 'First Team' squad status
    - Learn from - use if tutor has 'Rotation/Backup' squad status


    * Tutoring is not of variable length. It takes exactly 180 days from start until finish, unless there is a Personality clash before the end.

    * Tutoring affects the stats from the onset of the period, which means that if it ends prematurely (due to Personality clash, selling/loaning out a player) the Youngster will still (most likely) have his mental stats change. He might even gain a PPM.

    * The result message (if it doesn't clash) doesn't tell the truth at all:
    Benefited occurs when 2 (probably more) PPMs have transferred,
    Appreciate Influence occurs with 1 PPM given.
    Gains little means no PPM have been shifted but still a massive shift may have occured within the attributes.
    Gained nothing means very few attributes have changed, and only 1 or 2 points in any direction for each attribute.

    Be aware that the news item heading for the last two are almost identical ('Gained little' and 'Gains a little'). 'Gains a little' being the worst one.
    About Scouts:
    In my experience (limited as compared to guys like Raikan), a high quality scout will give you a reasonably reliable report about the potential of a youngster. I don't pay too much attention to the star rating, rather I go into the details.

    Firstly, they will tell you about the personality, strengths and weaknesses. And media handling style. These are very important, but unfortunately it takes a bit of knowledge and effort to make sense of it. See the above linked article for details. I will give a snippet:

    Often, a player may be eligible to be described by more than one personality descriptions. In this case, you are still going to see only one description. As a rule, Professional> Determined> Realist> Resilient> Light-Hearted> Spirited> Resolute> Jovial. What is to the lft, takes precedence. This means that if a player is both Realist and Spirited, in the game he is going to be described as "Realist".
    They also tell you how good a player is likely to be. When managing teams like ManU or Liverpool, I only buy players who are likely to become leading players for the Premier League. I only make exceptions when a promising youth is available on the cheap or has attributes outstripping his current rating.

    Talking of attributes, look for youngsters having good attributes and not just potential, if possible. Pay special attention to the mental and physical attributes. Mental, because it is harder for young players to gain mental attributes. Physical because they take up a lot of CA, so if your future star has weak physical stats, then it will take up a lot of CA gain to improve him in that area, making it difficult to gain a well rounded development.

    About Training:
    I prefer Jenko_EFC's schedules, which are designed not just for a particular position, but also for each role available for that position. So, a Poacher has different training schedule as compared to an advanced forward. They are based on SFraser's training "theory".

    Link to SFraser's thread and schedule download:
    http://community.sigames.com/showthr...dules-for-FM10
    http://rapidshare.com/files/41784742...les_1.tsh.html

    Link to Jenko_EFC's thread and schedule download:
    http://community.sigames.com/showthr...ning-Schedules
    http://rapidshare.com/files/41936289...dules.tsh.html

    Plus, it also has separate schedules for your regular players, developing players and veteran players. The only downside is that there are no youth schedules, ie no schedules for players less than 17 years old.

    You can find it for download here. If not, I can give you a link to the SI forums.

    Personally, I decide schedules for my young players as follows:

    -Any player not good enough to be a decent EPL player can be left to rot on the General schedule.
    -All players who can become good EPL players get the appropriate Youth schedule from Dan or SFraser. Sometimes, I can tweak a schedule if a player shows weakness in a particular area. For example, a striker with poor composure will get very high shooting training. Somehow, FM loves to give me regens who have atleast one glaring flaw
    -All players who have the potential to be leading or star players get personalized schedules from me. It is a bit time consuming but the rewards justify it. You can get the next Thuram or Ronaldo this way

    Enough has been said about the playing time given to your developing players. You might also want to read this:
    http://www.thedugout.net/community/s...20#post2860720

    Obviously, you also need good coaches, but they are easier to get if you know what attributes to look for in a particular coaching area.

    Also, I have a PDF file created by Andrew Eastley which lists the important attributes for each Position, Role and Duty. I will give you a link if you need it.

    Edit: Here's the link. Sorry, but I do not remember where I found it on the SI forums:
    http://rapidshare.com/files/41936304...ights.pdf.html

    ---------- Post added at 03:59 PM ---------- Previous post was at 01:27 PM ----------

    Also, much of this is work under progress, so there can be an error or two. If you think you have found one, please post here or in the original threads, so that it can be checked/corrected.
    Last edited by arun; 16/09/2010 at 11:29 AM.

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