Some of you will remember I did this for FM10 to try and find the ultimate tactic.
I have created a database comtaining a 26 team tactic tesing league in England, one of these teams is Tactic Tested FC a team which I have created to test the various tactics against the best other 25 teams in England. I have filled the Tactics Tested FC squad with a group of players all with a current ability of 140 and given them at least 3 players for each position, I feel this will provide a very fair testing format.
I will start by testing the FM11 default tactics, I will then go on to test the FM-Base custom tactics in the order of most downloaded first, so if you have a tactic you would like testing please upload it to FM-Base and I will try to get to it in due cause.
I have now tested all the FM11 default tactics with some interesting results, I will now start to test the Custom tactics starting with the most downloaded first, I will however only test tactics with a minimum of 1000 downloads as it is very time consuming.
I hope you will find this thread helpful.
I actually like to see how defaults do because I feel like after the 80's si has not done anything to them and they are totally useless. I have always wondered why they are there because this game has pretty deep learning curve and for new players it would be very helpful to give them some tactics that can provide decent result as long as the squad is compatible but honestly I dont think this is the case with default tactics. For me they only makes things worse because when you cant win with them its easy to blame other things in team config and setup like training, assistant, blending, morale, player ability etc. Luckily Ive learned from past experience that they are useless so my guess is that all default tactics will finish on bottom end of the table and can not even closely compare with decent custom tactics.
Oh and for all new FM players, do dont sell your top class players that cant perform with default tactics, its not the player