
Originally Posted by
mwhitehorn07
I think the criticism stems from the idea that game development is a zero sum thing. When the team spends a significant chunk of time (and they must have) on a mode that hardcore players will never go near the assumption is that it hurts the mode we are so used to. And surely, had the team not decided to create this new mode, they would have spent that time developing new features for the mode we all love.
I dont know if the concern (that the regular game mode suffers) is valid, but the argument (that it COULD have) certainly is.
For what its worth... from my perspective this is a bad idea. The mode is clearly an attempt to broaden the user base, but im already a user, and LOVE spending the time required to progress in the game. I play the game specifically for the complexity that classic mode removes, and so many others do. SO for me this is a a feature I will never ever use.
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