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  1. Injury bug

    Will there be a fix for the injury bug I'm very happy with the ME but the injury bug is completely making the game unplayable IMO , I'm currently Newcastle only into November and I already have 7 1st team players out with long term injuries and am already having to use a few reserves , surely we can't be expected to play the game like this until FM 14

  2. I've noticed considerably more and frequent injuries as well and with many different saves. Not saying that its unreal, but it has been increased.
    Last edited by Zaffarano; 07/03/2013 at 11:22 PM.

  3. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by D3L B0Y View Post
    Will there be a fix for the injury bug I'm very happy with the ME but the injury bug is completely making the game unplayable IMO , I'm currently Newcastle only into November and I already have 7 1st team players out with long term injuries and am already having to use a few reserves , surely we can't be expected to play the game like this until FM 14
    You assume first and foremost there is a bug. This hasnt even been proven. SI keep asking those who think they are seeing too many to provide lots of detailed evidence. Very few people have done so.

    Also what you are describing isnt even a bug right now. In fact that is exactly what happened to newcastle irl and manchester United. Injury crises do happen. Currently the rate of injuries in FM is lower than in real life.

  4. Quote Originally Posted by Mike. View Post
    You assume first and foremost there is a bug. This hasnt even been proven. SI keep asking those who think they are seeing too many to provide lots of detailed evidence. Very few people have done so.

    Also what you are describing isnt even a bug right now. In fact that is exactly what happened to newcastle irl and manchester United. Injury crises do happen. Currently the rate of injuries in FM is lower than in real life.

    So are you saying that your one of the minority that isn't being affected by this , the ME is by far better then when it was released but there was none of this injury crap ,

  5. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by D3L B0Y View Post
    So are you saying that your one of the minority that isn't being affected by this , the ME is by far better then when it was released but there was none of this injury crap ,
    No Im saying that SI runs thousands of soak tests and the injury rates are still below real life. You having 7 injuries in november isnt a bug.

  6. Quote Originally Posted by Mike. View Post
    No Im saying that SI runs thousands of soak tests and the injury rates are still below real life. You having 7 injuries in november isnt a bug.
    So when this wasn't happening and we were only getting a certain amount of injuries every now and then that was a bug was it because its either one or the other

  7. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by D3L B0Y View Post
    So when this wasn't happening and we were only getting a certain amount of injuries every now and then that was a bug was it because its either one or the other
    The injury rates haven't changed since the start FM13. At no point have they adjusted it since the release of the game. So no its not neither one or the other.

    Either way you wont be seeing a fix for something that has yet to be verified or even considered as bug by SI, especially when all their detailed tests point to rates being consistently slightly lower than seen in real life.

    Hence why they say if anyone feels that it is persistently too high, send in saved games and how they play so they can analyse it.
    Last edited by Mike.; 07/03/2013 at 11:51 PM.

  8. Quote Originally Posted by Mike. View Post
    The injury rates haven't changed since the start FM13. At no point have they adjusted it since the release of the game. So no its not neither one or the other.

    Either way you wont be seeing a fix for something that has yet to be verified or even considered as bug by SI, especially when all their detailed tests point to rates being consistently slightly lower than seen in real life.

    Hence why they say if anyone feels that it is persistently too high, send in saved games and how they play so they can analyse it.

    Fair enough your the expert what do we know

  9. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by D3L B0Y View Post
    Fair enough your the expert what do we know
    Like I said, if you think something is persistently wrong, do the above, they actively encourage people to send stuff in.

  10. Quote Originally Posted by Mike. View Post
    Like I said, if you think something is persistently wrong, do the above, they actively encourage people to send stuff in.
    I sent stuff in on SI website....... Playing with newcastle, I had 8 serious injuries in 4 matches......... My training is Balanced - Average with rest before and after Matches.......... Does that happen in real life? Alot of people are complaining about it, don't that strike u as odd? I paid $40 (First Timer) for this game I expect better. I also noticed most injuries happen between the 1st - 10th minute.

  11. I don't think it's a bug, I think it needs tweaking. The injuries are a bit too often long-term, and due to SI's heavy-handed approach with injury severity (in game a broken leg is pretty much definitely going to ruin a player's career, same can't be said in real life) it can often work out with your team being pretty broken.

    That said, the rate of injuries itself is spot on. Go check physioroom and see how often players get injured. It's a huge amount. At any given time a team can expect at least five or so players out of action with minor injuries. Some players are good at avoiding those niggly little injuries - Frank Lampard, for example - but most suffer them relatively regularly.

  12. Quote Originally Posted by deathsyphon30 View Post
    I sent stuff in on SI website....... Playing with newcastle, I had 8 serious injuries in 4 matches......... My training is Balanced - Average with rest before and after Matches.......... Does that happen in real life? Alot of people are complaining about it, don't that strike u as odd? I paid $40 (First Timer) for this game I expect better. I also noticed most injuries happen between the 1st - 10th minute.
    If there's a pattern like that it sounds like you're doing something wrong. Could be a range of things. Pre-season training and what have you.

  13. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by deathsyphon30 View Post
    I sent stuff in on SI website....... Playing with newcastle, I had 8 serious injuries in 4 matches......... My training is Balanced - Average with rest before and after Matches.......... Does that happen in real life? Alot of people are complaining about it, don't that strike u as odd? I paid $40 (First Timer) for this game I expect better. I also noticed most injuries happen between the 1st - 10th minute.
    A lot of people are not complaining. Their own detailed tests which are far more robust show no issues.
    Last edited by Mike.; 08/03/2013 at 12:40 AM.

  14. Quote Originally Posted by Mike. View Post
    Like I said, if you think something is persistently wrong, do the above, they actively encourage people to send stuff in.
    I sent stuff in on SI website....... Playing with newcastle, I had 8 serious injuries in 4 matches......... My training is Balanced - Average with rest before and after Matches.......... Does that happen in real life? Alot of people are complaining about it, don't that strike u as odd? I paid $40 (First Timer) for this game I expect better. I also noticed most injuries happen between the 1st - 10th minute.

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  15. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by GodCubed View Post
    I don't think it's a bug, I think it needs tweaking. The injuries are a bit too often long-term, and due to SI's heavy-handed approach with injury severity (in game a broken leg is pretty much definitely going to ruin a player's career, same can't be said in real life) it can often work out with your team being pretty broken.

    That said, the rate of injuries itself is spot on. Go check physioroom and see how often players get injured. It's a huge amount. At any given time a team can expect at least five or so players out of action with minor injuries. Some players are good at avoiding those niggly little injuries - Frank Lampard, for example - but most suffer them relatively regularly.
    You're on to injury modelling. Here is where I think is an issue. Players are picking up strain injuries for impacts, things like 4 weeks out with a sprained ankle etc. My next save I'm specifically looking at the type and length on injuries.
    GodCubed likes this.

  16. It's not our job to do SI's testing for them. That should have been done before the patch was released. Especially as the game auto-updates on Steam. They turn over a lot of revenue from us and should be able to spot an overflow bug without our input.

    I can't be bothered to send SI data. And I don't see why I should. I have other stuff to do, other games which I can play until they fix it. Hell, I might even go outside in the sunshine and talk to girls. (Not really.) You can't seriously argue that if people aren't reporting the problem it doesn't exist - most people who spend £30 on the retail release of a game are like me, if a game is made unplayable they'll go do something else. Telling SI about it is what the beta testers should have been doing. Were there any?

    Since the injury bug was released, I have had my entire team decimated to the point where I can't field a first XI of senior players. And even more glaringly, once the overflow bug kicks in, players with the 'injury prone' attribute get injured literally every single match - in real life someone that injury prone could simply not have a career as a professional footballer. And there are enough people experiencing the same thing that it's way past the point at which you can blame bad luck.

  17. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by deathsyphon30 View Post
    I sent stuff in on SI website....... Playing with newcastle, I had 8 serious injuries in 4 matches......... My training is Balanced - Average with rest before and after Matches.......... Does that happen in real life? Alot of people are complaining about it, don't that strike u as odd? I paid $40 (First Timer) for this game I expect better. I also noticed most injuries happen between the 1st - 10th minute.

    Attachment 317001Attachment 317002
    I would love to see more detail, because you are picking up injuries in a pattern, which suggests you are regularly suffering from the same issue, or doing the same thing wrong. That said Newcastle are not the hardiest team, lots of their players tend to pick up injuries.

  18. Quote Originally Posted by Mike. View Post
    I would love to see more detail, because you are picking up injuries in a pattern, which suggests you are regularly suffering from the same issue, or doing the same thing wrong. That said Newcastle are not the hardiest team, lots of their players tend to pick up injuries.
    Details like what, i'll try and get it

  19. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by Spleen View Post
    It's not our job to do SI's testing for them. That should have been done before the patch was released. Especially as the game auto-updates on Steam. They turn over a lot of revenue from us and should be able to spot an overflow bug without our input.

    I can't be bothered to send SI data. And I don't see why I should. I have other stuff to do, other games which I can play until they fix it. Hell, I might even go outside in the sunshine and talk to girls. (Not really.) You can't seriously argue that if people aren't reporting the problem it doesn't exist - most people who spend £30 on the retail release of a game are like me, if a game is made unplayable they'll go do something else. Telling SI about it is what the beta testers should have been doing. Were there any?

    Since the injury bug was released, I have had my entire team decimated to the point where I can't field a first XI of senior players. And even more glaringly, once the overflow bug kicks in, players with the 'injury prone' attribute get injured literally every single match - in real life someone that injury prone could simply not have a career as a professional footballer. And there are enough people experiencing the same thing that it's way past the point at which you can blame bad luck.
    I'm not sure you read my post. Again they don't believe there is an issue. This is the key point. And none of their tests ( which are far more detailed) show an issue. More to the point, the evidence is on their side. So again, if they dont believe there is an issue they are not going to change it.

    You are saying there is, but you dont want to show anything about it, but then expect them to change their mind?

    You've missed the point entirely because you have jumped to the conclusion there is a bug, but at no point to they believe there is one, so why would they fix it, nor how can it be missed if they don't deem anything is wrong. So talking about beta testers is neither here nor there.

    So talking about an injury bug is totally jumping the gun.
    Last edited by Mike.; 08/03/2013 at 12:51 AM.
    GodCubed likes this.

  20. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by deathsyphon30 View Post
    Details like what, i'll try and get it
    How often do you rotate?

    Do your players have individual training?

    How high is this training?

    What player and team instructions do you give them?

    do you slow down the play during the game etc?

    What shouts do you use etc?

  21. Quote Originally Posted by Mike. View Post
    Again they don't believe there is an issue. This is the key point. And none of their tests ( which a fare more detailed) show an issue. More to the point, the evidence is on their side. So again, if they dont believe there is an issue they are not going to change it.

    You are saying there is, but you dont want to show anything about it, but then expect them to change their mind?

    You've missed the point entirely because you have jumped to the conclusion bug, but at no point to they believe there is one, so why would they fix it, nor how can it be missed if they dont deem anything is wrong.
    I have no idea what their tests are, but they clearly aren't playing the game as it is actually meant to be played, say, through the course of at least two seasons, through dozens of different iterations. Because that is what we are doing. And when actual players play the game for more than a couple of seasons, dozens of them find that players get injured at an incredible rate, as the evidence from this forum shows.

    Perhaps their 'detailed tests' consist of running the same match over and over again at the beginning of a season. Which wouldn't highlight the problem that happens when you've played through two entire seasons. It's clearly an overflow bug, of the kind that made the original Pacman go crazy when you went through too many levels.

    As for showing it, I've posted my injury list on another thread about this problem. (Sorry, I'm not going to dig out which particular one it was out of the many threads there are about this apparently non-existent problem. Check my post history.) What would be the point of showing it to SI? It's one data point. It shouldn't tell them anything that their patch beta testing didn't find out.

    *edit*

    Btw, in my particular case it's not one data point, it's two. First save - played two seasons, players started getting injured like mad, almost became unplayable (though came back just from the brink). Second save - played two seasons, players started getting injured like mad, became genuinely unplayable. If it was just me I wouldn't bother posting about it, I would just give it a third try or find something else to do, but it's clearly not just me as numerous others have reported exactly what I've seen. Play two seasons, some variable somewhere overflows, and injuries go off the scale.
    Last edited by Spleen; 08/03/2013 at 01:02 AM.

  22. Quote Originally Posted by Spleen View Post
    I have no idea what their tests are, but they clearly aren't playing the game as it is actually meant to be played, say, through the course of at least two seasons, through dozens of different iterations. Because that is what we are doing. And when actual players play the game for more than a couple of seasons, dozens of them find that players get injured at an incredible rate, as the evidence from this forum shows.

    Perhaps their 'detailed tests' consist of running the same match over and over again at the beginning of a season. Which wouldn't highlight the problem that happens when you've played through two entire seasons. It's clearly an overflow bug, of the kind that made the original Pacman go crazy when you went through too many levels.

    As for showing it, I've posted my injury list on another thread about this problem. (Sorry, I'm not going to dig out which particular one it was out of the many threads there are about this apparently non-existent problem. Check my post history.) What would be the point of showing it to SI? It's one data point. It shouldn't tell them anything that their patch beta testing didn't find out.
    Telling Mike. how SI testers work really is the height of irony.
    Mike. likes this.

  23. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by Spleen View Post
    I have no idea what their tests are, but they clearly aren't playing the game as it is actually meant to be played, say, through the course of at least two seasons, through dozens of different iterations. Because that is what we are doing. And when actual players play the game for more than a couple of seasons, dozens of them find that players get injured at an incredible rate, as the evidence from this forum shows.

    Perhaps their 'detailed tests' consist of running the same match over and over again at the beginning of a season. Which wouldn't highlight the problem that happens when you've played through two entire seasons. It's clearly an overflow bug, of the kind that made the original Pacman go crazy when you went through too many levels
    .

    As for showing it, I've posted my injury list on another thread about this problem. (Sorry, I'm not going to dig out which particular one it was out of the many threads there are about this apparently non-existent problem. Check my post history.) What would be the point of showing it to SI? It's one data point. It shouldn't tell them anything that their patch beta testing didn't find out.

    You would be horribly incorrect about how they test the game then.

  24. Mike.'s Avatar Mike.
    Super Moderator
    People make excuses and reasons about not wanting to send stuff in. When in fact SI actively encourage people to send in data. I do it every time I think there is an issue. At least half of those I've sent in over the years have turned out to be bugs which have since been fixed.

  25. On this issue of the current bugs i've found with the new patch:

    I only got 5 regens in my last batch, the rest were greyed out

    injury prone players are struggling more it seems but it could be totatly random

    a strange number of incredible 2nd leg comebacks : so far rmadrid came back from 5-0 down to win 7-1 in the ecl semis - looked so fixed especially since the other team was the team than won it twice in a row the years before :/ charlton destroying arsenal 8-1 to over come a 5-0 first leg lost, and bolton winning 8-0 to over come a 7-0 loss in the first leg.

  26. To those that gets a lot of injuries... You probably.

    Use the same players over and over again, even though their fitness and condition is good, they can become jaded.

    Have a high training workload, consider those that get injured during training or in match. (Try actually to "Rest" players)

    Don't have good fitness and/or physio coach(es)

    Overlook players physical attributes, such as strength, fitness can be put into factor.

    Never do strength or aerobic training.

    Never sub players during a match, even if they have a rating of 10.0. Once they get tired, sub them off. (I say below 75% con)

    Don't realise that it's a random element, and please just get on it with it and do what you can with what you have.

    Oh and uh, its not a bug. Injuries are meant to happen...

  27. Quote Originally Posted by KevArker View Post
    To those that gets a lot of injuries... You probably.

    Use the same players over and over again, even though their fitness and condition is good, they can become jaded.

    Have a high training workload, consider those that get injured during training or in match. (Try actually to "Rest" players)

    Don't have good fitness and/or physio coach(es)

    Overlook players physical attributes, such as strength, fitness can be put into factor.

    Never do strength or aerobic training.

    Never sub players during a match, even if they have a rating of 10.0. Once they get tired, sub them off. (I say below 75% con)

    Don't realise that it's a random element, and please just get on it with it and do what you can with what you have.

    Oh and uh, its not a bug. Injuries are meant to happen...
    Oh and uh, they don't happen this regular bud.................
    D3L B0Y likes this.

  28. Quote Originally Posted by deathsyphon30 View Post
    Oh and uh, they don't happen this regular bud.................
    Yes they do, even in real life...

    Well, tough luck for you then. Oh oh.........

  29. I definitely appreciate that the ratio of in match injuries compared to other injuries is perhaps too high, with too many injuries happening in match.

    However the game is universal, it's not like some people's game are different to other people's games. There are enough people who are not having such injury problems to suggest that if you are having injury problems it is either 1) bad luck, or 2) something in the way you have set things up in your game which is causing it.

    I'm not going to profess to knowing what that problem might be, but I have 3 saves going...one with AVFC in 2022, one with Crewe in 2019 and one with Bilbao in 2019 (currently only playing the Bilbao one) and I haven't had an injury crisis in any of these saves. When I look down the injury list for all teams in my league, it also seems perfectly normal.

    Aside from the ratio of injuries in match perhaps being too high, in my opinion if this was a true 'bug' then surely the problem would be universal?
    KevArker likes this.

  30. Post 13.3 I have started 2 new saves. One for Juventus and one Liverpool. I've had 2 injuries in 6 months with Juve but currently 6 first team players injured for Liverpool. Personally I think that is entirely down to how I am playing my Liverpool team, not a bug. Playing players out of position, not much rotation, testing new tactics and infrequent rests are probably all contributing factors. I do none of that with Juve.

    One thing I have noticed however is a possible disconnect with a player picking up a knock during a match, the assistant manager telling me he should be able to shake it off, leaving the player on the pitch to carry on playing and the resulting injury after the game.

    In the last 10 instances of seeing this during a match, 7 have resulted in the player being sidelined for up to 4 weeks with a torn hamstring, sprained ankle or similar. To me, those are not in game injuries they "should be able to shake off". Ok there are some injuries that can worsen over the course of a match that a player can play on with, but not a torn hamstring (for example).

    I'm keeping track of this and will ultimately send results to SI.
    Raikan007 likes this.

  31. Quote Originally Posted by herne79 View Post
    Post 13.3 I have started 2 new saves. One for Juventus and one Liverpool. I've had 2 injuries in 6 months with Juve but currently 6 first team players injured for Liverpool. Personally I think that is entirely down to how I am playing my Liverpool team, not a bug. Playing players out of position, not much rotation, testing new tactics and infrequent rests are probably all contributing factors. I do none of that with Juve.

    One thing I have noticed however is a possible disconnect with a player picking up a knock during a match, the assistant manager telling me he should be able to shake it off, leaving the player on the pitch to carry on playing and the resulting injury after the game.

    In the last 10 instances of seeing this during a match, 7 have resulted in the player being sidelined for up to 4 weeks with a torn hamstring, sprained ankle or similar. To me, those are not in game injuries they "should be able to shake off". Ok there are some injuries that can worsen over the course of a match that a player can play on with, but not a torn hamstring (for example).

    I'm keeping track of this and will ultimately send results to SI.
    when a player is injured during the game and is not a forced sub, as you stated, your AM says "he can shake it off" sub him immediately as this always leads to much longer term injuries as you stated already..

    I do this all the time

  32. in February alone i had 4 first team players injured.

  33. Quote Originally Posted by deathsyphon30 View Post
    I sent stuff in on SI website....... Playing with newcastle, I had 8 serious injuries in 4 matches......... My training is Balanced - Average with rest before and after Matches.......... Does that happen in real life? Alot of people are complaining about it, don't that strike u as odd? I paid $40 (First Timer) for this game I expect better. I also noticed most injuries happen between the 1st - 10th minute.

    Like you FM 13 is my first of the series - so I can by no means compare to earlier releases...

    Now, playing about the 10th season I have noticed that press comments and match talk seem to have a direct influence on injuries...
    Like every time I use ".... I expect more of the same..." (can't remember the actual wording just now) in post-match press I feel like that player gets injured like the next game (early in to the match...)
    Similar when using agressive individual talks...

    to be honest I have no clue if there's some ruling behind it - nor what it is - so it's really just a hunch here - but then again, maybe I am just lucky to stay relatively injury-free

  34. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by herne79 View Post
    Post 13.3 I have started 2 new saves. One for Juventus and one Liverpool. I've had 2 injuries in 6 months with Juve but currently 6 first team players injured for Liverpool. Personally I think that is entirely down to how I am playing my Liverpool team, not a bug. Playing players out of position, not much rotation, testing new tactics and infrequent rests are probably all contributing factors. I do none of that with Juve.

    One thing I have noticed however is a possible disconnect with a player picking up a knock during a match, the assistant manager telling me he should be able to shake it off, leaving the player on the pitch to carry on playing and the resulting injury after the game.

    In the last 10 instances of seeing this during a match, 7 have resulted in the player being sidelined for up to 4 weeks with a torn hamstring, sprained ankle or similar. To me, those are not in game injuries they "should be able to shake off". Ok there are some injuries that can worsen over the course of a match that a player can play on with, but not a torn hamstring (for example).

    I'm keeping track of this and will ultimately send results to SI.
    This is very much something I am tracking myself.

    Also i think we should get more in match information about suspected injuries as well.

  35. Quote Originally Posted by Mike. View Post
    This is very much something I am tracking myself.

    Also i think we should get more in match information about suspected injuries as well.
    it would be nice to get an indication of what type of injury it he picked up giving you the option of seeing if it is viable for you to keep him on or sub him out..

    if he has a gashed leg/head or something not that severe, you can play him through it and not end up with a 5 week injury post match..

    if he has done something to his hamstring or even fractured his foot/metatarsals, you know that it could potentially be dangerous and that would be your prerogative to replace him, if you leave him on it could potentially end up being sever..
    Mike. likes this.

  36. The reason people are saying it is a bug is simple. It wasn't there before the latest patch and now it is, hence a difference has been noticed.
    I have a save of 11 seasons which i started in Jan. large amounts of players out injured at one time were never a problem, the patch came in and boom, anywhere between 1 and 5 players injured or picking up knocks per game (the majority being minor but still requiring a sub). My tactics, training, players, staff, everything were all the same pre and post patch so the only variable is the patch itself.

    I'm not saying it's a bug though, but something definatley got tweaked.

  37. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by lumpy79 View Post
    The reason people are saying it is a bug is simple. It wasn't there before the latest patch and now it is, hence a difference has been noticed.
    I have a save of 11 seasons which i started in Jan. large amounts of players out injured at one time were never a problem, the patch came in and boom, anywhere between 1 and 5 players injured or picking up knocks per game (the majority being minor but still requiring a sub). My tactics, training, players, staff, everything were all the same pre and post patch so the only variable is the patch itself.

    I'm not saying it's a bug though, but something definatley got tweaked.
    Nothing got tweaked on injuries in 13.3.0, or indeed in FM13 since release.

  38. after typing this I got 3 injuries in my game against Pool, 2 in the first 18 minutes, Frederick Mdijtso and Lallana, both could have continued however, Fredericks condition was 68% and Lallana's was 81% (I could have left Lallana on but my winger depth has been depleted due to the AFCON) Sarabia got injured around the 78 minute mark and had made all my subs so had to keep him on!

    all players were at minimum 96% condition and all match fit prior to kickoff!

    well looking back, I actually picked up 4 injuries, Samba had to be replaced in the 68th minute but he has not picked up an injury, he is just tired

    Frederick has not picked up an injury post match, even though his condition was worse than Lallana's who picked up a 2-3 week injury
    Attached Thumbnails Attached Thumbnails Injury bug-fredrik-midtsj-_-overview-attributes.png   Injury bug-adam-lallana_-overview-attributes.png   Injury bug-pablo-sarabia_-overview-attributes-2.png  

    Last edited by Raikan007; 08/03/2013 at 02:11 PM.

  39. Quote Originally Posted by Mike. View Post
    Nothing got tweaked on injuries in 13.3.0, or indeed in FM13 since release.
    Well perhaps they tweaked something else that affects injury rate by proxy? If not then maybe it is a bug then.
    But like i said there is a very noticable change to inury rate.

  40. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by lumpy79 View Post
    Well perhaps they tweaked something else that affects injury rate by proxy? If not then maybe it is a bug then.
    But like i said there is a very noticable change to inury rate.
    It could easily be neither, since their soak tests and play tests are below the real life injury rates. And since they didnt tweak the ME in 13.3.0, it wouldn't be something else by proxy.

    Nor would I say noticeable, its certainly not universal.

  41. this is what I do!

    I rest all of my main players whose condition is less than 82% after each game for a day at least if below 75% then 2 days, if below that 3 days

    always rest your key players after games, helps keep them fresh

    see if that works for you

  42. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by Raikan007 View Post
    after typing this I got 3 injuries in my game against Pool, 2 in the first 18 minutes, Frederick Mdijtso and Lallana, both could have continued however, Fredericks condition was 68% and Lallana's was 81% (I could have left Lallana on but my winger depth has been depleted due to the AFCON) Sarabia got injured around the 78 minute mark and had made all my subs so had to keep him on!

    all players were at minimum 96% condition and all match fit prior to kickoff!

    well looking back, I actually picked up 4 injuries, Samba had to be replaced in the 68th minute but he has not picked up an injury, he is just tired

    Frederick has not picked up an injury post match, even though his condition was worse than Lallana's who picked up a 2-3 week injury
    What do you define as a knock? Both green crosses and red crosses are counted as injuries (minor and major respectively)

  43. Hopefully these images load... This was from a season I just finished the other day. Like the others in the few threads we've had here I've experienced a lot more injuries from matches since the last patch came out. Here's a particular example of what I mean, nearly every game someone carries a knock and more often than not needs to come off.

    I have most players on Heavy training (which I have since I started FM13) and I played a slow tempo. Only 1 player (Henderson) is considered injury prone.

    While the injuries that cause these players to come off aren't always bad, its frustraiting to not be able to make tactical switches if I need them.

    Do my results look out of the ordinary or am I in just a run of really (2-3 seasons worth) bad luck?
    Injury bug-1.pngInjury bug-2.pngInjury bug-3.pngInjury bug-4.pngInjury bug-5.pngInjury bug-6.pngInjury bug-7.pngInjury bug-8.pngInjury bug-9.pngInjury bug-10.pngInjury bug-11.pngInjury bug-12.pngInjury bug-13.pngInjury bug-14.pngInjury bug-15.pngInjury bug-16.pngInjury bug-17.pngInjury bug-18.png

  44. Mike.'s Avatar Mike.
    Super Moderator
    If that is from an entire season, I wouldnt say that is actually particularly bad at all. Honestly have a look at the - PhysioRoom.com from week to week, scary how many players are injured at any one time.

    Perhaps you should remove you players from heavy training? If your injuries follow a pattern, then there is usually something you can change about it.

  45. That's just a snippet of consecutive games in a season, only 18 or so from the 50+ I played. I have since removed them off heavy training, it just seems out of the ordinary that, now several seasons in I need to change the way I've been playing. With the constant staff advice to put players on individual training its a shade of a annoying too. Hah.

  46. Mike.'s Avatar Mike.
    Super Moderator
    Quote Originally Posted by theinfinity View Post
    That's just a snippet of consecutive games in a season, only 18 or so from the 50+ I played. I have since removed them off heavy training, it just seems out of the ordinary that, now several seasons in I need to change the way I've been playing. With the constant staff advice to put players on individual training its a shade of a annoying too. Hah.
    Its an interesting one though because I do actually have my players on heavy and my injury rates have actually been far too low. Admittedly my players tend to have high natural fitness, and i actively avoid anyone considered injury prone.

    Personally if you suspect anything, you should upload your save game and details how you play and train to SI. If anything you might hear on why you get injuries that way.

    But usually a regular pattern of something tends to point to something systemic.

    I would say that SI dont believe there is an issue based on their own tests, but you can never have too much info on this.

  47. After work today (I'm in the US) I'm going to try and upload my save to SI. We're only a mid table team right now so my players aren't that great physically, but any information for SI or insight for myself would be worth it hah.
    Mike. likes this.

  48. The point at issue surely is that a significant number of people find that the current long-term injury situation adversely affects their enjoyment of the game. I prefer managing in the lower leagues and a lot of the suggestions (better/more physios, better fitness coaches, squad rotation etc, etc) are simply not available if you manage a club in the BSS. Furthermore, an injury list of 6 or 7 players is extremely serious at that level, especially when so many of those injuries are long-term. Those fortunate enough to manage in the Premiership may well find their injuries annoying but at least they normally have an international or two in the club able to fill the gaps! I seriously wonder whether enough testing is done by SI trying to manage at lower league level? If their tests involve injury problems relating to Barcelona, Chelsea, Man U etc, etc rather than with Truro or Solihull Moors, they may well conclude that, indeed, there is no injury bug or issue but that isn't the experience of many of us who manage at a less elevated level! A case of rose-tinted spectacles, perhaps?

  49. Quote Originally Posted by Rupal View Post
    The point at issue surely is that a significant number of people find that the current long-term injury situation adversely affects their enjoyment of the game. I prefer managing in the lower leagues and a lot of the suggestions (better/more physios, better fitness coaches, squad rotation etc, etc) are simply not available if you manage a club in the BSS. Furthermore, an injury list of 6 or 7 players is extremely serious at that level, especially when so many of those injuries are long-term. Those fortunate enough to manage in the Premiership may well find their injuries annoying but at least they normally have an international or two in the club able to fill the gaps! I seriously wonder whether enough testing is done by SI trying to manage at lower league level? If their tests involve injury problems relating to Barcelona, Chelsea, Man U etc, etc rather than with Truro or Solihull Moors, they may well conclude that, indeed, there is no injury bug or issue but that isn't the experience of many of us who manage at a less elevated level! A case of rose-tinted spectacles, perhaps?
    As I said in the other thread, I don't see how the size of the squad, or the ability for the club to fill the gaps, would affect how often or had bad a player get's injured. In fact, injuries are far more common at non-league level (In real life), as the players are not as good physically, nor mentally. Plus the state of the pitch and the general playing style in lower league's are much worse.

  50. I'm in my fifth season at Ajax, and I never had more than 3 injuries at once. I'm okay with the amount of injuries, what's concerning me though is the length of the injuries. All of the players who got injuries were out for at least three weeks.

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