Like Tree1Likes
  • 1 Post By Vanjagl

Maximum attributes without declining??

  1. shaunski's Avatar shaunski
    man utd and fc united Amateur
    #1

    Maximum attributes without declining??

    Hi,

    The answer may be on here somewhere but i have had trouble finding it.

    This is a 2 part question

    1. When you edit or create a player with eg 180 CA, you cant put all attributes to 20 as after a match or 2 the attributes massively decline. I know you can use the freezer in the editor but this is not always an option if you have not purchased it. I was wondering is there a calculation to work out eg all technical attributes add up to . . . ?

    2. The second part is sort of in conjunction. Are there attributes that dont effect the others in declining. For example I have noticed if you put all attributes to full, determination and flair do not decline even though the other ones do. So basically I am asking if there are certain attributes you can out to full regardless of the CA.

    I know this is quite a question but you help would be very much appreciated.

  2. Ok. Since players can have maximum od 200 CA and PA, it makes impossible for one player to have all 20's. Why?
    1) Not all attributes consume CA the same. Mental uses more CA than Technical, but then Physical use more than Mental. Also, to grow from 19 to 20 consumes more CA than from 1 to 2. Also, one thing that influence the CA massively is weaker foot. Since 1 + uses aprox 3 CA, having 20, 20 ( left foot 20 and right foot 20), it will use aprox 60CA just on his weaker foot. Best thing you can do is to make player almost perfect for specific role. Like having one foot set on 20, and other on 1, and make key attributes for that role set on 20 (every other attribute, lets take for example you are trying to boost someones poacher ability. You don't really need tackling and marking, as well positioning, long shots, corners.. you get the idea. You need to make those attributes as low as possible ( lowest possible is 1, zero makes that attribute random), CA and PA should be 200.
    2) Some attributes cannot be affected by training, like Natural fitness, flair, work rate, team work, bravery, aggression and determination. GK's attributes that cannot be affected are Eccentricity, rushing out and one on one. Those attributes increase by natural progression - gaining experience through playing games. That said, they cannot be decreased unless they suffer injury or having no playing time ( most of them can, some can't), and because of that, FM will always use CA from attributes that can be decreased by training to balance that player.

    I'm amazing, I know If something doesn't make sense, please tell me, I'll try to explain it harder.
    Last edited by Vanjagl; 17/12/2012 at 12:19 AM.

  3. shaunski's Avatar shaunski
    man utd and fc united Amateur
    #3
    Thats bloomin brilliant, really appreciate that. Plus I wasnt aware of the right/left foot CA usage.

  4. Quote Originally Posted by Vanjagl View Post
    Ok. Since players can have maximum od 200 CA and PA, it makes impossible for one player to have all 20's. Why?
    1) Not all attributes consume CA the same. Mental uses more CA than Technical, but then Physical use more than Mental. Also, to grow from 19 to 20 consumes more CA than from 1 to 2. Also, one thing influence the CA massively, and that his weaker foot. Since 1 + uses aprox 3 CA, having 20, 20 ( left foot 20 and right foot 20), it will use aprox 60CA just on his weaker foot. Best thing you can do is to make player almost perfect for specific role. Like having one foot set on 20, and other on 1, and make key attributes for that role set on 20 (every other attribute, lets make you are trying to boost someones poacher ability. You don't really need tackling and marking, as well positioning, long shots, corners.. you get the idea. You need to make those attributes as low as possible ( lowest possible is 1, zero makes that attribute random), CA and PA should be 200.
    2) Some attributes cannot be affected by training, like Natural fitness, flair, work rate, team work, bravery, aggression and determination. GK's attributes that cannot be affected are Eccentricity, rushing out and one on one. Those attributes increase by natural progression - gaining experience through playing games. That said, they cannot be decreased unless they suffer injury or having no playing time ( most of them can, some can't), and because of that, FM will always use CA from attributes that can be decreased by training to balance that player.

    I'm amazing, I know If something doesn't make sense, please tell me, I'll try to explain it harder.
    Really good stuff here mate. I didnt know about footedness either.

    I also believe learning a new position takes up CA? Correct me if im wrong.

    Also, does learning a PPM use some too?

  5. My knowledge about FM might be brilliant, but my English is really poor. The fuck did I write an hour ago o.O
    Anyway, one more thing. PPM's and Player positions does not affect CA.
    iamauser likes this.

+ Reply to Thread

Similar Threads

  1. Sudden attribute decline.
    By DavThomas in forum Football Manager 2012 Players
    Replies: 3
    Last Post: 15/05/2012, 08:01 AM
  2. how to get attribute analyzer up without displaying face packs as i did in fm2011
    By robertlecomber09 in forum Transfer Updates, Custom Leagues & Editing
    Replies: 1
    Last Post: 14/01/2012, 09:58 AM
  3. Over-night attribute Decline
    By phoenix287 in forum FM 2011 General Discussion
    Replies: 10
    Last Post: 24/11/2010, 10:43 PM
  4. Attributes decline help!!!!
    By SPIDLY_MAN in forum Football Manager 2010 Players
    Replies: 12
    Last Post: 27/08/2010, 07:44 PM
  5. question about player attributes
    By matt_cfc in forum Football Manager 2006
    Replies: 20
    Last Post: 28/12/2005, 03:30 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Content Relevant URLs by vBSEO