rassy7

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EDIT: *2nd Round of Questions - See Post #9*

Welp, I've browsed and searched the FM14 manual, FM-Base, other FM forums and run through Google and I still have some questions. I'm brand new to football manager and am using FM14. Here's where I need a little clarification:

Individual Training - The attribute labels are colored (Red, Green, Blue, Purple, Orange etc.) What do these colors mean? I'm not talking about the number, I mean the names themselves.

Contracts - I saw this once somewhere, I think maybe in the initial help tutorial which I haven't been able to locate again, but what are the contract types and how do they differ? When do I actually own a player? Next, I under stand if I release a player with a guaranteed contract, his salary counts against my cap, but where do I see if my players have guaranteed contracts?

Human Scouting - I really like watching the matches completely. i even watch the reserve game highlights in full to watch my players, how they use their speed, can they create a mismatch, how does their anticipation compare to senior squad players etc. Is there a way for me to watch reserve squad games and/or other games in the system live, or is my only option to go back and watch the highlights after the games have been played?

That's it for now, but there may be more to come. Thanks in advance for any help you could provide.
 
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I don't think the colour of the induvidual attribute names have any real importance, I certainly don't know what use they have apart from label ng the attributes needed
 
Welp, I've browsed and searched the FM14 manual, FM-Base, other FM forums and run through Google and I still have some questions. I'm brand new to football manager and am using FM14. Here's where I need a little clarification:

Individual Training - The attribute labels are colored (Red, Green, Blue, Purple, Orange etc.) What do these colors mean? I'm not talking about the number, I mean the names themselves.

The colours are just so that you can differentiate the individual stat increases/decreases on the graph before the numerical/bar chat graph. As the save gets longer, it'll be invaluable as you can see exactly how and when your players peaked and what attributes benefited at what times. Can be great for learning how to get the best out of your youth players.

Contracts - I saw this once somewhere, I think maybe in the initial help tutorial which I haven't been able to locate again, but what are the contract types and how do they differ? When do I actually own a player? Next, I under stand if I release a player with a guaranteed contract, his salary counts against my cap, but where do I see if my players have guaranteed contracts?

The contract types (excluding the MLS, I know jack-squat about the MLS) are Non-Contract, Part-time and Full-time.

Non-Contract: means the player is not tied to your club but can be registered to play in competitive matches. A salary is not payed but the player is free to leave/sign for another club when ever he want's and for no compensation on the club.

Usually only available to Amateur/Semi-Pro clubs

Squad status types available: depends on the leagues rules, but in my experiences, it only applies to Back-Up players.

Part-Time: The player is contracted to you, you own him, meaning he can only play for your team between the dates of his contract being signed at it's expiry date. If another club wants to use that player, they essentially have to buy his contract off you (Transfer Fee) and re-negotiate it with the player. Part time players can only train twice a week though and you can't set the training %of time between match preparation and General Training. Only available at Part-Time Clubs.

Squad Status types available: Youngster - first team.
Key-Players are sometimes offered on Full-Time contracts but they are reserved only for Key players.

Full-Tme: The Same as the Part-Time except the additional bonus of the player is now available to train every day and you can have greater customization ofter how long they spend training in different areas.

Squad Status types available: Youngster - Key Player.
All Squad types are covered in Full-time contracts.

Human Scouting
- I really like watching the matches completely. i even watch the reserve game highlights in full to watch my players, how they use their speed, can they create a mismatch, how does their anticipation compare to senior squad players etc. Is there a way for me to watch reserve squad games and/or other games in the system live, or is my only option to go back and watch the highlights after the games have been played?

Go to the club/reserve club's page who's matches you want to watch, click on the squad tab, then click fixtures. in the column labeled "Results" there will be a "-" symbol, click on that and It'll change to "attend". This will essentially mean you play the part of a spectator during the live match. It'll use the Match Engine but you'll have no input into the teams.

That's it for now, but there may be more to come. Thanks in advance for any help you could provide.
Not a bother mate. I remember when I fist got into FM way back during FM9, the game seemed horribly confusing to me but it's pretty easy to get into it. Just immerse yourself in everything the game has to offer and it'll start to come to you.
 
Thanks you all so much! That was very helpful. I am new but I am completely hooked. The game is so deep I was having trouble sorting out some of the specifics. I'm bookmarking that guide, AshRolls and the answers to my Q's helped me a ton, Brendn and Cai.

I'm in MLS now, because I recognize the players and thought that would help me a little with getting acquainted to the game and assessing player value so that's probably part of my contract trouble, but I hope to move on once I bail myself out at that level, ;)
 
Thanks you all so much! That was very helpful. I am new but I am completely hooked. The game is so deep I was having trouble sorting out some of the specifics. I'm bookmarking that guide, AshRolls and the answers to my Q's helped me a ton, Brendn and Cai.

I'm in MLS now, because I recognize the players and thought that would help me a little with getting acquainted to the game and assessing player value so that's probably part of my contract trouble, but I hope to move on once I bail myself out at that level, ;)


Aye, the MLS uses the draft system that's not found anywhere else in the Soccer world. It's a very american system as far as I know; Baseball, American Football, Hockey, ect, all follow this system of Contracts. ****, it's worked in making those sports huge in the States so all credit to them, but for us non-accounting PHD seeking FM addict out there, it's rather confusing :p
 
Aye, the MLS uses the draft system that's not found anywhere else in the Soccer world. It's a very american system as far as I know; Baseball, American Football, Hockey, ect, all follow this system of Contracts. ****, it's worked in making those sports huge in the States so all credit to them, but for us non-accounting PHD seeking FM addict out there, it's rather confusing :p

You are welcome to count it confusing to the people here in the States too, ha ha. I'll just go with the flow and see where it takes me as far as the draft stuff goes.
 
You are welcome to count it confusing to the people here in the States too, ha ha. I'll just go with the flow and see where it takes me as far as the draft stuff goes.

Right attitude to halve mate, have fun with the game and just have a blast. Football can bring your to tears one match, then have have your running around your room like a demented fool screaming "we won the cup!!!" the next.
 
Ok, time for round two. New to the FM series altogether, I played most of an MLS season to get the hang of the sim as much as possible and naturally a few questions, the answers to which I was never able to flush out, remain. I am preparing to take what I've learned and begin a slightly more serious save now. I debated whether or not to start a new thread since these are new questions, but I figured I'd just lump them all into this one so the next "stupid new guy" can find some answers all in the same place. These are of a more tactical variety.

Again, I tried finding the answers on my own first but was unable to get a clear picture so here they go:

Opposition Instructions - How much is too much? As one raised around American football, I have a natural tendency to make a large number of changes frequently, as if each possession is a new drive where I want to highlight what worked on the last one and fix what went wrong. This, I discovered, is a horrible approach for football, as it's known to 99% of the world. I thoroughly sort through the scouting report and make initial adjustments based on my notes, but a little, I won't say "bug," helped me discover I was doing more harm than good.

Whenever I visited the Advanced Tactics screen from a live match to check any number of things (usually the formation familiarity as set with the current instructions), then tried to return to the field without making any changes, I would select discard all changes, because if I select confirm, I have to wait two possessions at least before I can use my instructions bar again, even thought I didn't actually make any changes. Anyway, when I hit discard all changes, it wipes my opposition instructions back to nothing. I would go through my matches and at times, my team would seem to all of a sudden keep possession, hold a decent shape and in general play better. I learned that this would happen when all my opposition instructions were cleared. So, obviously I suck at setting those.

When I looked online at what other people were doing, I read where someone said to hire a coach with a high tactical rating and ask him to set the opposition instructions, then study what he does. I did that, and found it helpful, but more often than not, his instructions were very minor (show the strikers and a skilled attacking mid onto their weaker foot). So I'm wondering where to draw the line here. If I am not an aerial team and can't mark or defend headers well and want to force wingers who can cross on aerial teams onto their inside foot and/or close down on them, is that too much?

Formation Familiarity - I was a solid halfway through my test season when I discovered the changes I would make in the instructions palette during a game affected how familiar my team was with that formation/tactic. This makes sense, when I think about it, because if I've asked my team to stay on its feet while tackling all year, then tell them to get stuck in, of course it will be new and they will not be as polished. I also discovered some instructions affect the familiarity more than others. How much credence should I place in familiarity. Is it worth sticking to the game plan where my players are most comfortable, even if I'm being beaten, or should I push them out of their comfort zones to attempt to counter, fix, the way an opposition attack or defense is beating us? This is another one of those "where is the line" questions.

Formation/Tactic Fun - So many little issues with formations/tactics.

1: If, for instance, I'm playing something like a 4-3-3, and the opposition has the pressure on and I want to pull my wingers back a little to offer support, effectively altering the formation to what is really a 4-1-4-1, what is the best way to accomplish this? I can go to advanced tactics and reposition the wingers to defensive locations, from attacking ones. I can just change the winger roles to defensive wingers and tell them to defend instead of supporting or attacking. I can create a second tactic altogether that basically is a 4-1-4-1 and switch to that, but as far as I understand, that will reset all my instructions to whichever ones load by default in that formation/tactic, which is kind of a pain.

2: As far a mentality and style are concerned, if I have, say, a two-goal lead at home and want to sit on it for the final fifteen or so, am I better off staying in the default attacking mentality and standard style which is familiar and helped us get that two-goal lead, or should I switch to more of a counter/rigid look, which will make heavy alterations to our familiarity but set us up with a more defensive look to better handle what will almost-certainly be an onslaught of attackers? Again, would this be something I would want to do within the formations, just reselecting the mentality and style, or should I prepare and train a separate formation/tactic specifically for such situations?

3: There is rightfully so, a great deal of discussion within the realm of tactics and formations regarding home vs away. Many people have formations designed for play at home and and different ones specifically for playing away from home. Location also seems to play a heavy part in what needs to be said in all phases of the pep talk and how well those talks are received, but that's for another time. What should I look for in a tactic/formation for play at home and what should I prioritize for play away from home.

4: Based on my questions throughout this formations/tactics section, you can see how it is possible for me to require roughly 4-6 different tactics, ha ha. Obviously that isn't going to work, and the more tactics I add to training, the longer it takes to learn them. It is worth filling all three tactic slots, even if it takes longer to learn them, or would I be better off with just two, or maybe even one and all out master them?

This is all just meant as a round-table discussion. I'm not looking for clear-cut solutions, just opinions and what others have discovered works and doesn't work for themselves to give me a better idea of what to expect. Answer if you can, what you can, at your convenience.

Thanks again in advance, and sorry it's so long. ;-)
 
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